Warlock Demonology 21/30/0

Affliction 21 · Demonology 30 · Destruction 0 · 51 points · 19 talents

A public Warlock build saved with this calculator. It spends 51 points, 21/30/0 across Affliction, Demonology, Destruction, and takes 19 talents — 7 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Affliction — 21 points

  • Suppression 5/5

    Improves your chance to hit by 5% and reduces all threat you generate by 20%.

  • Soul Harvesting 2/2 5 pts

    You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.

  • Improved Drains 3/3 5 pts

    Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.

  • Improved Bane of Agony 2/2 10 pts

    Increases the damage done by your Bane of Agony by 10%.

  • Fel Concentration 3/3 10 pts

    Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.

  • Pandemic 3/3 10 pts

    Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.

  • Nightfall 2/2 15 pts

    Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.

  • Siphon Life 1/1 20 pts

    Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.

Demonology — 30 points

  • Improved Health Funnel 2/2

    Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.

  • Unholy Power 5/5

    Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.

  • Demonic Aegis 2/2 5 pts

    Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.

  • Improved Voidwalker 3/3 5 pts

    Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.

  • Fel Vitality 3/3 5 pts

    Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.

  • Demonic Energies 1/2 5 pts

    You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.

  • Master Summoner 2/2 10 pts

    Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.

  • Fel Domination 1/1 15 pts

    Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.

  • Demonic Brand 3/3 15 pts

    Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal $<minDam> to $<maxDam> Fire or Shadow damage based on the pet.

  • Demonic Knowledge 3/3 20 pts

    Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.

  • Master Demonologist 5/5 25 pts

    Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.

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