Affliction
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Public talent links. Sort by views, votes, or top voted. Private builds never appear here.
48 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →
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The full text of all 52 Warlock talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Rank 1 Increases the amount of Mana awarded by your Life Tap spell by 10%.
Rank 2 Increases the amount of Mana awarded by your Life Tap spell by 20%.
Rank 1 Improves your chance to hit by 1% and reduces all threat you generate by 4%.
Rank 5 Improves your chance to hit by 5% and reduces all threat you generate by 20%.
Classic rank 1 Reduces the chance for enemies to resist your Affliction spells by 2%.
Classic rank 5 Reduces the chance for enemies to resist your Affliction spells by 10%.
Rank 1 Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
Rank 5 Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
Classic rank 1 Reduces the casting time of your Corruption spell by 0.4 sec.
Classic rank 5 Reduces the casting time of your Corruption spell by 2 sec.
Rank 1 Increases all periodic damage done by your Warlock spells by 1%.
Rank 5 Increases all periodic damage done by your Warlock spells by 5%.
Rank 1 You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
Rank 2 You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Rank 1 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
Rank 3 Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
Rank 1 Increases the damage done by your Bane of Agony by 5%.
Rank 2 Increases the damage done by your Bane of Agony by 10%.
Classic 3 ranks in Classic Era.
Classic rank 1 Increases the damage done by your Curse of Agony by 2%.
Classic rank 2 Increases the damage done by your Curse of Agony by 4%.
Rank 1 Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Rank 3 Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Classic 5 ranks in Classic Era.
Classic rank 1 Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Classic rank 3 Gives you a 42% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Instant · 3 min cooldown
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Classic Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Rank 1 Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Rank 3 Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Rank 1 Increases the critical effect chance of your Shadow spells by 1%.
Rank 5 Increases the critical effect chance of your Shadow spells by 5%.
Rank 1 Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Rank 2 Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Classic rank 1 Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Classic rank 2 Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
8% of base mana · 30 yd range · Instant
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Classic Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
150 Mana · 30 yd range · Instant
Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Classic Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Rank 1 Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Rank 3 Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the Health drained by your Drain Life spell by 2%.
Classic rank 3 Increases the Health drained by your Drain Life spell by 6%.
Rank 1 Increases the damage dealt or life drained by your Shadow spells by 1%.
Rank 5 Increases the damage dealt or life drained by your Shadow spells by 5%.
Classic rank 1 Increases the damage dealt or life drained by your Shadow spells by 2%.
Classic rank 5 Increases the damage dealt or life drained by your Shadow spells by 10%.
200 Mana · 30 yd range · Instant
Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
Rank 1 Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
Rank 2 Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Classic rank 1 Increases the amount of Health transferred by your Health Funnel spell by 10%.
Classic rank 2 Increases the amount of Health transferred by your Health Funnel spell by 20%.
Rank 1 Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
Rank 3 Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
Classic rank 1 Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
Classic rank 3 Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.
Rank 1 Increases your total Stamina by 3%.
Rank 5 Increases your total Stamina by 15%.
Classic rank 1 Increases your total Stamina by 3% but reduces your total Spirit by 1%.
Classic rank 5 Increases your total Stamina by 15% but reduces your total Spirit by 5%.
Rank 1 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
Rank 5 Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Classic rank 1 Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.
Classic rank 5 Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 20%.
Rank 1 Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Rank 2 Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Rank 1 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.
Rank 3 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.
Classic rank 1 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.
Classic rank 3 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.
Rank 1 Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Rank 3 Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
Classic rank 3 Increases the maximum Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 9%.
Rank 1 You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
Rank 2 You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Rank 1 Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
Rank 3 Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
100 yd range · Instant
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Classic When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned. Imp: Increases your Fire damage by 15%. Voidwalker: Restores 3% of total Health every 4 sec. Succubus/Incubus: Increases your Shadow damage by 15%. Felhunter: Restores 2% of total Mana every 4 sec.
Rank 1 Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Rank 2 Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Rank 1 Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Rank 2 Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Instant · 5 min cooldown
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Rank 1 Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal $<minDam> to $<maxDam> Fire or Shadow damage based on the pet.
Rank 3 Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal $<minDam> to $<maxDam> Fire or Shadow damage based on the pet.
Rank 1 Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Rank 3 Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
20% of base mana · 100 yd range · Instant
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Classic When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Rank 1 Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Rank 3 Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Rank 1 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
Rank 5 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
Classic rank 1 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 4%. Voidwalker - Reduces physical damage taken by 2%. Succubus/Incubus - Increases all damage caused by 2%. Felhunter - Increases all resistances by .2 per level.
Classic rank 5 Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Reduces threat caused by 20%. Voidwalker - Reduces physical damage taken by 10%. Succubus/Incubus - Increases all damage caused by 10%. Felhunter - Increases all resistances by 1 per level.
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Rank 1 Increases the range of your damaging spells by 10%.
Rank 2 Increases the range of your damaging spells by 20%.
Classic rank 1 Increases the range of your Destruction spells by 10%.
Classic rank 2 Increases the range of your Destruction spells by 20%.
Rank 1 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
Rank 5 Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
Classic rank 1 Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Classic rank 5 Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 20% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Rank 1 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Rank 5 Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Classic rank 1 Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Classic rank 5 Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Rank 1 Reduces all damage taken by 2%.
Rank 5 Reduces all damage taken by 10%.
Rank 1 Reduces the Mana cost of your Destruction spells by 3%.
Rank 3 Reduces the Mana cost of your Destruction spells by 10%.
Classic 5 ranks in Classic Era.
Classic rank 1 Reduces the Mana cost of your Destruction spells by 1%.
Classic rank 3 Reduces the Mana cost of your Destruction spells by 3%.
Rank 1 Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Rank 5 Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Classic rank 1 Gives your Destruction spells a 2% chance to daze the target for 5 sec.
Classic rank 5 Gives your Destruction spells a 10% chance to daze the target for 5 sec.
Rank 1 Increases the critical strike damage bonus of your Destruction spells by 20%.
Rank 5 Increases the critical strike damage bonus of your Destruction spells by 100%.
Classic 1 ranks in Classic Era.
Classic rank 1 Increases the critical strike damage bonus of your Destruction spells by 100%.
105 Mana · 30 yd range · Instant · 15 sec cooldown
Instantly blasts the target for 65 to 74 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Classic Instantly blasts the target for 92 to 104 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Rank 1 Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Rank 3 Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Classic 2 ranks in Classic Era.
Classic rank 1 Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Classic rank 3 Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Rank 1 Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Rank 3 Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the critical strike chance of your Searing Pain spell by 2%.
Classic rank 3 Increases the critical strike chance of your Searing Pain spell by 6%.
100 Mana · 30 yd range · Instant · 10 sec cooldown
Ignites a target that is already afflicted by your Immolate spell, dealing 87 to 112 Fire damage and consuming your Immolate effect.
Rank 1 Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
Rank 2 Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
Classic rank 1 Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.
Classic rank 2 Gives your Rain of Fire, Hellfire, and Soul Fire spells a 26% chance to stun the target for 3 sec.
5% of base mana · 30 yd range · Instant
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Rank 1 Increases the critical strike chance of your Conflagrate spell by 8%.
Rank 3 Increases the critical strike chance of your Conflagrate spell by 25%.
Rank 1 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Rank 5 Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
205 Mana · 30 yd range · 2.5 sec cast
Deals 99 to 115 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
All 52 Warlock talents are read from the World of Warcraft: Forever client itself — their position, rank count, prerequisites and tooltip text (17 new to Forever, 31 changed from Classic, 4 word-for-word the same). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one.
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