Hunter Marksmanship 18/20/0

Beast Mastery 18 · Marksmanship 20 · Survival 0 · 38 points · 17 talents

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A public Hunter build saved with this calculator. It spends 38 points, 18/20/0 across Beast Mastery, Marksmanship, Survival, and takes 17 talents — 4 of them new in Forever and 10 rewritten from Classic Era. Nobody has played Forever yet, so this is what a player wanted to try, not a recommendation.

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Beast Mastery — 18 points

  • Endurance Training 5/5

    Increases the Health and Armor of your pets by 15%.

  • Focused Fire 1/2 5 pts

    Increases all damage you and your pet deal by 1% while your pet is active.

  • Improved Aspect of the Monkey 2/3 5 pts

    Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

  • Bestial Swiftness 1/1 10 pts

    Increases the movement speed of your pets by 30%.

  • Unleashed Fury 1/5 10 pts

    Increases the damage done by your pets and hawks by 3%.

  • Improved Mend Pet 2/2 15 pts

    Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

  • Summon Hawk 1/1 15 pts

    Command a hawk to dive-bomb your targeted enemy, dealing ${$s1+($rap*($s4/100))} Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

  • Spirit Bond 1/2 20 pts

    While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

  • Bestial Discipline 1/2 20 pts

    Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

  • Frenzy 2/5 25 pts

    Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  • Bestial Wrath 1/1 30 pts

    Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Marksmanship — 20 points

  • Hawk Eye 3/3

    Increases the range of your ranged weapons by 6 yards.

  • Lethal Attacks 5/5

    Increases your critical strike chance with all attacks by 5%.

  • Careful Aim 5/5 5 pts

    Increases your Attack Power by 100% of your Intellect.

  • Rapid Killing 2/2 10 pts

    Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.

  • Trueshot Aura 1/1 15 pts

    Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.

  • Mortal Shots 4/5 15 pts

    Increases the critical strike damage bonus on all ranged abilities by 24%.

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