Discipline
00/5★
0/2◆
0/5★
0/3◆
0/3★
0/3◆
0/2◆
0/3◆
0/1
0/3◆
0/3◆
0/5◆
0/1★
0/2◆
0/1★
0/5★
0/3★
0/1◆
Public talent links. Sort by views, votes, or top voted. Private builds never appear here.
50 trainer spells at the level set above; hover or tap a spell for its tooltip. Full text of every rank →
No spell matches that.
Spells only one race can learn, separate from the racial abilities every character gets. Two per race in Forever, including the new gnome pair. Read from client build 1.60.1.69893.
Divine GraceRank 7★
Instantly heals a friendly target below 50% Health for 1284 to 1515 and removes Weakened Soul from that target. Cannot be cast on self.
Rank 1Instantly heals a friendly target below 50% Health for 144 to 183 and removes Weakened Soul from that target. Cannot be cast on self.
Rank 2Instantly heals a friendly target below 50% Health for 265 to 328 and removes Weakened Soul from that target. Cannot be cast on self.
Rank 3Instantly heals a friendly target below 50% Health for 438 to 532 and removes Weakened Soul from that target. Cannot be cast on self.
Rank 4Instantly heals a friendly target below 50% Health for 569 to 685 and removes Weakened Soul from that target. Cannot be cast on self.
Rank 5Instantly heals a friendly target below 50% Health for 816 to 973 and removes Weakened Soul from that target. Cannot be cast on self.
Rank 6Instantly heals a friendly target below 50% Health for 1087 to 1288 and removes Weakened Soul from that target. Cannot be cast on self.
FeedbackRank 5◆
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Rank 1The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Rank 2The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 35 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Rank 3The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 54 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Rank 4The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 77 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
ClassicThe priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Desperate PrayerRank 7◆
Instantly heals the caster for 1284 to 1515.
Rank 1Instantly heals the caster for 144 to 183.
Rank 2Instantly heals the caster for 265 to 328.
Rank 3Instantly heals the caster for 438 to 532.
Rank 4Instantly heals the caster for 569 to 685.
Rank 5Instantly heals the caster for 816 to 973.
Rank 6Instantly heals the caster for 1087 to 1288.
ClassicInstantly heals the caster for 1340 to 1578.
Classic taught this to Human and Dwarf only.
ChastiseRank 5★
Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Rank 1Chastise the target, causing 43 to 49 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Rank 2Chastise the target, causing 87 to 99 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Rank 3Chastise the target, causing 132 to 148 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
Rank 4Chastise the target, causing 201 to 227 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat
StarshardsRank 7◆
Rains starshards down on the enemy target's head, causing 1800 Arcane damage over 6 sec.
Rank 1Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec.
Rank 2Rains starshards down on the enemy target's head, causing 300 Arcane damage over 6 sec.
Rank 3Rains starshards down on the enemy target's head, causing 528 Arcane damage over 6 sec.
Rank 4Rains starshards down on the enemy target's head, causing 762 Arcane damage over 6 sec.
Rank 5Rains starshards down on the enemy target's head, causing 1068 Arcane damage over 6 sec.
Rank 6Rains starshards down on the enemy target's head, causing 1440 Arcane damage over 6 sec.
ClassicRains starshards down on the enemy target's head, causing 936 Arcane damage over 6 sec.
Elune's Grace◆
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
ClassicReduces ranged damage taken by 95 and increases chance to dodge by 10% for 15 sec.
Confounding Flash★
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency PlanRank 5★
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing $1277466s2 damage and begin healing for $1277460o2 Health over 15 sec. A target may be affected by only one Contingency Plan.
Rank 1Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing $1277463s2 damage and begin healing for $1277456o2 Health over 15 sec. A target may be affected by only one Contingency Plan.
Rank 2Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing $1277464s2 damage and begin healing for $1277457o2 Health over 15 sec. A target may be affected by only one Contingency Plan.
Rank 3Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing $1277465s2 damage and begin healing for $1277458o2 Health over 15 sec. A target may be affected by only one Contingency Plan.
Rank 4Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing $1277467s2 damage and begin healing for $1277459o2 Health over 15 sec. A target may be affected by only one Contingency Plan.
Touch of WeaknessRank 6◆
The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Rank 1The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.
Rank 2The next melee attack against the caster will cause 12 Shadow damage and reduce the attacker's melee attack power by 57 for 2 min.
Rank 3The next melee attack against the caster will cause 18 Shadow damage and reduce the attacker's melee attack power by 85 for 2 min.
Rank 4The next melee attack against the caster will cause 28 Shadow damage and reduce the attacker's melee attack power by 106 for 2 min.
Rank 5The next melee attack on the caster will cause 40 Shadow damage and reduce the attacker's melee attack power by the attacker by 155 for 2 min.
ClassicThe next melee attack on the caster will cause 64 Shadow damage and reduce the damage caused by the attacker by 20 for 2 min.
Dark SacrificeRank 5★
Cannibalize 1600 of your own Health over 15 sec to gain 1600 Mana.
Rank 1Cannibalize 440 of your own Health over 15 sec to gain 440 Mana.
Rank 2Cannibalize 720 of your own Health over 15 sec to gain 720 Mana.
Rank 3Cannibalize 1020 of your own Health over 15 sec to gain 1020 Mana.
Rank 4Cannibalize 1330 of your own Health over 15 sec to gain 1330 Mana.
Hex of WeaknessRank 6◆
Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Rank 1Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
Rank 2Weakens the target enemy, reducing melee attack power by 57 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Rank 3Weakens the target enemy, reducing melee attack power by 85 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Rank 4Weakens the target enemy, reducing melee attack power by 106 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Rank 5Weakens the target enemy, reducing melee attack power by 155 and reducing the effectiveness of any healing by 20%. Lasts 2 min
ClassicWeakens the target enemy, reducing damage caused by 20 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
ShadowguardRank 6◆
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Rank 1The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Rank 2The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 22 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Rank 3The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 33 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Rank 4The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 50 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Rank 5The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 70 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
ClassicThe caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 116 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Fear Ward is no longer race-locked: Classic gave it to Dwarf, Forever teaches it to every priest. Devouring Plague is no longer race-locked: Classic gave it to Undead, Forever teaches it to every priest.
The full text of all 53 Priest talents, by tree and by tier. Turn on Show original Classic above to read the Classic Era wording underneath each changed talent.
Rank 1 Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Rank 5 Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Rank 1 Increases your damage with Wands by 13%.
Rank 2 Increases your damage with Wands by 25%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases your damage with Wands by 5%.
Classic rank 2 Increases your damage with Wands by 10%.
Rank 1 Increases the damage and healing of your instant cast spells by 1%.
Rank 5 Increases the damage and healing of your instant cast spells by 5%.
Rank 1 Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 3 Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Classic 5 ranks in Classic Era.
Classic rank 1 Reduces the threat generated by your spells by 4%.
Classic rank 3 Reduces the threat generated by your spells by 12%.
Rank 1 Improves your chance to hit with Holy spells by 6%.
Rank 3 Improves your chance to hit with Holy spells by 18%.
Rank 1 Increases the damage absorbed by your Power Word: Shield by 7%.
Rank 3 Increases the damage absorbed by your Power Word: Shield by 20%.
Classic rank 1 Increases the damage absorbed by your Power Word: Shield by 5%.
Classic rank 3 Increases the damage absorbed by your Power Word: Shield by 15%.
Rank 1 Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 2 Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Classic rank 1 Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Classic rank 2 Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 20%.
Rank 1 Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Rank 3 Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Classic 5 ranks in Classic Era.
Classic rank 1 Reduces the mana cost of your instant cast spells by 2%.
Classic rank 3 Reduces the mana cost of your instant cast spells by 6%.
Instant · 3 min cooldown
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Rank 1 Allows 17% of your Mana regeneration to continue while casting.
Rank 3 Allows 50% of your Mana regeneration to continue while casting.
Classic rank 1 Allows 5% of your Mana regeneration to continue while casting.
Classic rank 3 Allows 15% of your Mana regeneration to continue while casting.
Rank 1 Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Rank 3 Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Classic rank 1 Increases the Armor bonus of your Inner Fire spell by 10%.
Classic rank 3 Increases the Armor bonus of your Inner Fire spell by 30%.
Rank 1 Increases your total Intellect by 3%.
Rank 5 Increases your total Intellect by 15%.
Classic rank 1 Increases your maximum Mana by 2%.
Classic rank 5 Increases your maximum Mana by 10%.
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Rank 1 Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 2 Reduces the casting time of your Mana Burn spell by 1 sec.
Classic rank 1 Reduces the casting time of your Mana Burn spell by 0.25 secs.
Classic rank 2 Reduces the casting time of your Mana Burn spell by 0.5 sec.
100 Mana · 36 yd range · Instant · 12 sec cooldown
Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Rank 1 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 5 Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Rank 1 Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Rank 3 Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
20% of base mana · 30 yd range · Instant · 3 min cooldown
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Classic Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Rank 1 Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Rank 3 Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Classic 2 ranks in Classic Era.
Classic rank 1 Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Classic rank 3 Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Rank 1 Increases the amount healed by your Renew spell by 5%.
Rank 3 Increases the amount healed by your Renew spell by 15%.
Rank 1 Increases the critical effect chance of your Holy spells by 1%.
Rank 5 Increases the critical effect chance of your Holy spells by 5%.
Rank 1 Reduces all spell damage taken by 2%.
Rank 5 Reduces all spell damage taken by 10%.
Rank 1 Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Rank 5 Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Classic rank 1 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Classic rank 5 Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.5 sec.
185 Mana · Instant
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
Classic Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
Rank 1 After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 3 After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Classic rank 1 After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Classic rank 3 After being struck by a melee or ranged critical hit, heal 25% of the damage taken over 6 sec.
Rank 1 Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Rank 3 Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Classic rank 1 Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Classic rank 3 Increases your target's armor by 25% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
Rank 1 Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Rank 2 Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Rank 1 Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Rank 3 Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Classic rank 1 Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Classic rank 3 Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Rank 1 Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 2 Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Classic rank 1 Increases the damage of your Smite and Holy Fire spells by 5%.
Classic rank 2 Increases the damage of your Smite and Holy Fire spells by 10%.
155 Mana · 40 yd range · 1.5 sec cast
Heals a friendly target and the caster for 235 to 286. Low threat.
Rank 1 When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2 When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Classic Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Rank 1 Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Rank 5 Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Classic rank 1 Increases spell damage and healing by up to 5% of your total Spirit.
Classic rank 5 Increases spell damage and healing by up to 25% of your total Spirit.
Rank 1 Increases the amount healed by your spells by 3%.
Rank 3 Increases the amount healed by your spells by 10%.
Classic 5 ranks in Classic Era.
Classic rank 1 Increases the amount healed by your healing spells by 2%.
Classic rank 3 Increases the amount healed by your healing spells by 6%.
210 Mana · 40 yd range · Instant · 10 sec cooldown
Places a spell on the target that heals them for ${($m1+($bh*$bc))*$<mult>} the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Rank 1 Improves your chance to hit with Shadow spells by 1%.
Rank 5 Improves your chance to hit with Shadow spells by 5%.
Classic rank 1 Reduces your target's chance to resist your Shadow spells by 2%.
Classic rank 5 Reduces your target's chance to resist your Shadow spells by 10%.
Rank 1 Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 5 Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Rank 1 Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 5 Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Classic rank 1 Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Classic rank 5 Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Rank 1 Reduces the threat generated by your Shadow spells by 10%.
Rank 3 Reduces the threat generated by your Shadow spells by 30%.
Classic rank 1 Reduces the threat generated by your Shadow spells by 8%.
Classic rank 3 Reduces the threat generated by your Shadow spells by 25%.
Rank 1 Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2 Increases the duration of your Shadow Word: Pain spell by 6 sec.
Rank 1 Increases the range of your offensive Shadow spells by 10%.
Rank 2 Increases the range of your offensive Shadow spells by 20%.
Classic 3 ranks in Classic Era.
Classic rank 1 Increases the range of your Shadow damage spells by 6%.
Classic rank 2 Increases the range of your Shadow damage spells by 13%.
Rank 1 Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Rank 5 Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Rank 1 Reduces the cooldown of your Psychic Scream spell by 2 sec.
Rank 2 Reduces the cooldown of your Psychic Scream spell by 4 sec.
45 Mana · 20 yd range · Instant
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Classic Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Rank 1 Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Rank 2 Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Rank 1 Decreases the cooldown of your Fade ability by 3 sec.
Rank 2 Decreases the cooldown of your Fade ability by 6 sec.
40 Mana · 30 yd range · Instant · 1 min cooldown
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Classic Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Rank 1 Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Rank 3 Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Classic 5 ranks in Classic Era.
Classic rank 1 Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Classic rank 3 Your Shadow damage spells have a 60% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
225 Mana · 20 yd range · Instant · 45 sec cooldown
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Classic Silences the target, preventing them from casting spells for 5 sec.
Rank 1 Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Rank 2 Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Rank 1 Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2 Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Rank 1 Increases your Shadow damage done by 2%.
Rank 5 Increases your Shadow damage done by 10%.
Classic rank 1 Increases your Shadow spell damage by 2%.
Classic rank 5 Increases your Shadow spell damage by 10%.
40% of base mana · Instant · 1.5 sec cooldown
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Classic Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
All 53 Priest talents are read from the World of Warcraft: Forever client itself — their position, rank count, prerequisites and tooltip text (13 new to Forever, 30 changed from Classic, 10 word-for-word the same). Nothing here is a Classic placeholder or a guess from footage. Show original Classic does not change the tree — hover a talent to read the Classic Era tooltip under the Forever one.
Browse the Priest spellbook: trainer abilities, ranks, costs and cooldowns →